Go Terms

  • Atari: being hit
  • Jōseki: standard local play
  • Komi: compensation
  • Kō: repetitive capture
  • Miai: two roughly equal alternative plays, such that, if one player takes one, the other player can take the other.
  • Seki: mutual life
  • Tesuji: skillful move
  • Tenuki: playing somewhere else
  • Tsumego: life and death problem

Play

  • Gote: losing the initiative, playing last
  • Sente: playing first

Stages

  • Fuseki: opening
  • Chūban: middle game
  • Yose: endgame

Opening

  • Sanrensei: three star points opening

Positions

  • Sansan: the 3-3 point
  • Hoshi: the 4-4 point
  • Takamoku: 5-4 Point
  • Tengen: the center point (Origin of heaven)

Shape

  • Hane: a move to reach around
$$
$$ - - - -
$$ . . . .
$$ . . X .
$$ . X O .
$$ . . . .
  • Hasami: pincer
$$
$$ - - - - - - -
$$ . . . . . . .
$$ . . . . . . .
$$ . X . O . X .
$$ . . . . . . .
  • Keima: knight move
$$
$$ - - - - -
$$ . . . . .
$$ . . . X .
$$ . X . . .
$$ . . . . .
  • Tobi: jump
$$
$$ - - - - -
$$ . . . . .
$$ . . . . .
$$ . X . X .
$$ . . . . .
  • Niken Tobi: two spaces jump
$$
$$ - - - - - -
$$ . . . . . .
$$ . . . . . .
$$ . X . . X .
$$ . . . . . .
  • Ponnuki: flower shape
$$ After capture of a
$$ - - - - -
$$ . . . . .
$$ . . X . .
$$ . X a X .
$$ . . X . .
$$ . . . . .
  • Shichō: ladder
  • Shimari: corner enclosure
  • Tsuke: Attachment

Bad Shapes (for black)

$$ Hane a la tête des deux pierres
$$ - - - -
$$ . . . .
$$ . . . .
$$ . O X .
$$ . O X .
$$ . . O .
$$ . . . .
$$ Ripped Tobi
$$ - - - - -
$$ . . . . .
$$ . . . . .
$$ . X O X .
$$ . . O . .
$$ . . . . .
$$ Ripped Keima
$$ - - - - -
$$ . . . . .
$$ . . . . .
$$ . X O . .
$$ . . O X .
$$ . . . . .
$$ Empty triangle
$$ - - - -
$$ . . . .
$$ . X X .
$$ . X . .
$$ . . . .
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